RAR III - Post VII

Hey there! Again, it’s been ages since I last wrote a post about the development status of the game 🙈 No excuses, BUT as usual, I’m getting sucked by my main job and other personal things… plus we’ve been quite busy with my wife looking for an apartment which we finally signed the mortgage and got the keys! 🥳 In the next few weeks we’ll be doing the moving and settling down, can’t wait for it all to be done, settle-down and continue working on this from our new apartment!
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RAR III - Post VI

Hey there! It’s been really long since I last wrote a post about the development of RAR III. Short update on my life: We finally did the Wedding Party this summer in Ankara with family and friends! I can literally say those were the best days of my life! 💖 (I’ll add some pictures at the bottom of this post 😊). Other than that, I’ve been focusing a lot on my main job, which leaves me with very little mental energy for RAR development… but I still find the time for it (more on that below!
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RAR III - Post V

Hi! A new update post for RAR III is here. Wanted to write this one for a long time 😄 The last few months have been quite interesting in my personal life, as we’ve been setting up a second place to stay when we travel to Turkey to visit my wife’s family in Ankara. It was a lot of work, but it was worth it. I never saw my wife as happy as she was to be able to spend more time with her family 😊
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RAR III - Post IV

Hi! This is the first RAR III post of the year! 😇 Took longer than expected to write this, and I apologize for it, but, you know, between Christmas, some travelling to visit my wife’s family in Turkey and some other personal stuff (and my main job, which some of you already know, sucks almost all my time and energy 😅), I couldn’t find quality time to write this. But here I am, finally!
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RAR III - Post III

Hi! A new post about RAR III is here (and probably the last one of the year)! RAR III News The summary of what I’ve been working the last few days can be summarised in the following: Implemented a first approach of the Island screen Implemented a simple Adventure Log Started adding some basic “safe” tiles (simple Village/Town/City) Implemented basic aggro system for monsters Island Screen I managed to reuse the same widget I created to display the map in the Journey screen but to be able to render the full Island.
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RAR III - Post II

Hello! A new post about RAR III is here! Foreword First of all, I want to share that since this weekend, my wife and I have been sick and we’ve tested positive on COVID (after almost two years of escaping from it!). It’s not being easy but could be worse, so, we are grateful that we have it under control for now. 😅 Now, going back to the game! RAR III News So, during these last couple of weeks, I’ve been preparing some definitions and working on various things.
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RAR III - Post I

Hello! I’ve recently posted a teaser video of the new game which I’m working on, which, all of you already know is going to be Random Adventure Roguelike III. Yes, very original! 🤪 So, I don’t know the exact date when I started working on it, but it was somewhere around April this year. But, as many of you already know, working on this is tough as I have a main job that occupies most of my time and mental energy, so, the speed of development is far from the desired 🥲.
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