Hey there!

Again, it’s been ages since I last wrote a post about the development status of the game 🙈

No excuses, BUT as usual, I’m getting sucked by my main job and other personal things… plus we’ve been quite busy with my wife looking for an apartment which we finally signed the mortgage and got the keys! 🥳

In the next few weeks we’ll be doing the moving and settling down, can’t wait for it all to be done, settle-down and continue working on this from our new apartment! 🤓

And now, without further ado…

RAR III News

Game Design Document

In today’s post, I want to share the first and most important update regarding the development of my game. I’ve made a strategic change due to the abundance of ideas and concepts swirling in my mind. To prevent getting overwhelmed and lost in the sea of possibilities, I decided to create a “Game Design Document.”

This document has become my guiding light, helping me define various aspects of the game such as the main story, hero races, classes, combat system, monsters, and more. While it’s still a work in progress and constantly evolving, it has proven invaluable in organizing my thoughts, planning the development of each feature, and ensuring I don’t overlook anything crucial.

Currently, the document spans approximately 238 pages (some of which are placeholders for yet-to-be-defined sections), giving me a clear understanding of the total amount of work that lies ahead and what tasks are still pending completion.

My aim is to create a more intricate and captivating system, surpassing the depth and enjoyment found in my previous games. The Game Design Document has been instrumental in guiding me toward this goal. Although I can’t guarantee that 100% of what I’m outlining in the document will be feasible in the final version of the game, that remains my aspiration. Ultimately, the realization of these ideas depends on the time and energy I can devote to their implementation.

Better system

I’d like to highlight another crucial point in today’s post: my recent immersion in the world of Dungeons & Dragons and other role-playing systems. The knowledge and inspiration I’ve gained from studying these systems have profoundly influenced my approach to the game’s stats and combat mechanics. While I’m still in the early stages of development, I’m already delighted with the initial results. Having a well-defined system in place has proven to be immensely valuable.

Even at this basic stage, I’m finding immense enjoyment in battling low-level foes with regular attacks. It’s exhilarating to witness the potential for further game mechanics.

While I’m excited to share more about these developments, I must refrain from divulging too many details just yet. There is still much to be defined, implemented, and tested, which could lead to significant changes. Rest assured, as soon as I feel confident and proud of what I’ve accomplished, I will provide more information 🙂

Create Hero screen

Out of all the features I’ve been working on, one that I’m particularly excited about is the new Create Hero screen! Although I’ll only provide a glimpse without revealing what races and classes, I can assure you it’s already quite advanced. Players will have the ability to select their race/subrace and class within this screen. Additionally, I’ve implemented a name randomizer that takes into consideration the chosen race, resulting in names that make sense for the selected race. 🙃

Afterword

There are a bunch of things I’d like to share about the ideas and the development, but I’m saving these for future posts (hopefully I publish them sooner than later 😜).

As usual, thanks for the support, for your reviews for RAR II on the Play Store, for your participation on Discord, etc. every time I check them out it makes me feel I need to continue working on this 💪

I wanted to share the picture we took right after signing the mortgage and all the paperwork and got the keys. I guess this is what feels to be a grown up 😅

🔑