🧭 RAR Islands Update 1.0.0

Hello, Explorers! ⛵

Version 1.0.0 IS HERE.

I have been working on this update for so long, and finally, I am happy to say, it’s ready for you all!

Before I jump into the (almost) full changelog, I want to thank, as always, Zeke (@MrDaGrover) who has been testing the hell out of it, and giving lots of ideas, suggestions and supporting me these months… THANKS A LOT ZEKE, RAR Islands wouldn’t be the same without you! ❤️

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🔈 Upcoming: Version 1.0.0

Hello, Explorers! ⛵

Version 1.0.0 (coming soon™️), the biggest update I’ve ever done, will bring major post-game content and new experiences for all types of players (whether you love doing new cycles or prefer exploring at your own pace).

Since this is taking way longer than I expected, and it will include a lot of changes, I thought of sharing already some insights to keep you posted, while I tweak the final things and we are testing and improving things (with the incredible help of Zeke/MrDaGrover, as always! <3)

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🧭 RAR Islands Post-Game

Hello, Explorer! ⛵️

How are you doing? 🌊

On my side, I wanted to share a bit of “behind the scenes” about where RAR Islands is heading and why it’s taking so long for the new update I’m working on.

After releasing the game, I couldn’t resist adding a few extra mysteries for those of you who like to go beyond, once completing the game: things like the Silent Trader, the Shaper Ruins, ….

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🧭 RAR Islands Update 0.9.8

Hello, Explorer! ⛵️

How are you doing?

On my side, I’ve been squeezing the last few days before I start my new job on Monday. Not only polishing RAR Islands with more fixes and improvements, but also trying to wrap up a few personal things (some random Udemy courses I had pending, some songs polishing, and other bits!).

I’m really happy with how RAR Islands is working right now. It feels stable, players seem to be enjoying it, and overall everything is going smoothly.

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🧭 RAR Islands Update 0.9.7

Hello, Explorer! ⛵️

This new update is going to be a small one for various reasons, one of them being the fact that I need to slow down a bit on the development since I’m going to be back at a full-time job again soon; the other being the fact that I’m spending time defining the post-game content that I will be adding to RAR Islands soon!

The post-game content is going to be a lot of work and I will need time and energy to tackle it, but I’m happy how it’s going to be, and I have to give credit to @MrDaGrover for having brought so many ideas to the table. We are having some discussions with him about it and I’m 100% sure the polished final definition is going to be great! (More on this on future posts!)

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