Archison is the name I’ve gone by for years, for both my games and my music.

I’m a Software Engineer, specialized for a bunch of years on Android developer, and in whatever time my main job leaves me I make games and music.

Everything here is built solo: the Random Adventure Roguelike series (RAR I, RAR II, RAR Islands, …), CORELOCK

If you’d like to support that, there’s always a .


Random Adventure Roguelike 🎮#

When I was starting my computer engineering degree, I created an Android game called Random Adventure Roguelike . I started it to improve my coding skills and also as a tribute to the old-school text adventure games, mixed with the roguelike genre, with rpg elements, crafting, etc… As soon as I published it and I saw it had some attraction for certain type of gamers, I continued improving the game for some months and years.

At some point, because I had started the project when I didn’t know much about development, I realised the code was a mess and I needed to create a new game from the ground to make it better. That became Random Adventure Roguelike II , published in 2019 (and I’m still shipping updates for it today, years later, thanks to a community that never really let it go!) 🥰


RAR Islands 🏝️#

RAR Islands came out on 17 October 2025, and reaching 1.0.0 is the proudest I’ve been of anything I’ve built.

It’s a “smaller”, more focused game than RAR II: you’re an Explorer, exploring a vast unknown world, island by island, gathering, crafting, building villages, diving into dungeons… Since launch it has grown well past what I first planned, with post-game content, the New Cycle mechanic, and a lot of ideas that came straight from players on Discord and Reddit .

There’s a wiki here on the site if you want to go deeper!


RAR III ⚔️#

I first announced RAR III back in December 2021, showed a rough prototype… and then, in July 2024, I had to announce I was pausing it. The project had simply grown beyond what I could handle alongside my main job. Pausing it was the right call: RAR Islands came out of that decision, and taught me an enormous amount.

RAR III is back in development, and this time it’s real.

There’s a running prototype, a huge amount of design work behind it, and it’s being built on Kotlin Multiplatform / Compose Multiplatform, which means it won’t be Android-only like the previous entries. For the first time, I may be able to publish a RAR game on iPhone as well!

I want to be honest about the stage it’s at, though: it is still a prototype, and it looks and feels like one. Please don’t expect a beta, a demo, or a date any time soon. I’d rather show you the real thing when it’s ready than repeat 2021.


CORELOCK 🧩#

CORELOCK is a casual arcade puzzle game, inspired by Puzzle Bobble and other arcade games I have very fond memories of. You shoot pieces, you match them, you clear the board, and you protect the core.

It’s deliberately much more casual than my RAR games, something you can pick up for three minutes and put down without feeling you left anything unfinished.

You can play it right now in your browser, for free , or get it on the Play Store .


Music 🎵#

Since I was a kid I’ve always been attracted to the creation of music. I studied a little bit of piano when I was a kid, and later played bass guitar in a rock band.

At some point I started toying around with some music creation software to create some electronic music on my own, and I’ve been doing that since forever. I have some of my music on Soundcloud , as well as on Spotify and YouTube .

I compose the music for all of my games myself. The RAR Islands soundtrack (together with the RAR I and RAR II tracks) is out on Spotify , Amazon Music and YouTube , and RAR II’s soundtrack is also on YouTube .


Where to find me 📡#

The Discord and the Subreddit are the best places to reach me, I read everything, even if it takes me a while to reply 🙂


And, that’s it (for now!) about me and these side-projects of mine 😄

If you’ve read all of this… thanks! <3

Best,
Archison (Luis)