RAR II Update 1.1
Hello!
After a couple of months of being able to work every now and then during the weekends, I’ve finally decided to make this udpate!
It’s not the biggest update so far, but I think it adds a few improvements, some known issues have been fixed, and it even contains a secret “community event”!
As always, if you find anything wrong or have any issues, please contact me via Discord, Reddit or email :)
Okay, so here it goes the changelog!
- Added “Jewellery”!
- Added “Arena”!
- Added a new NPC who will help improve your base stats…
- Added new item: Shovel! Use it to “dig” Treasure Spots or to carve Walls in dungeons.
- New item: Treasure Map! Use it to find Treasure Spots which you can dig with a Shovel!
- Made Island Souls and Nautical Charts stackable (Note: in current saved games, you’ll need to drop and pick up the items to be able to stack them).
- Mining now has a very rare chance (very rare!) of dropping a gem!
- Made sorting buttons be contained in a horizontal scrollable view so in small screens they are scrollable and not growing big and broken.
- Added icons in most of the dialogs.
- Sped up the sliding animations between the main screens.
- Added Royal Rank, which increases every time you obtain a Royal Shield. This rank increases the chances of obtaining a more rare shield the next time you turn in some Royal Seals to a Castle.
- Added 1 point to each starting stat to all races (only appliable on new games).
- Increased the amount of arrows and bolts found in armories.
- Avoiding infinity portals being used on normal islands
- Added clarification message regarding items being carried by an Animal when it joins you.
- Avoid bringing rescued people through Void portal or Infinity portals. We shouldn’t put their lifes at risk.
- Added “Current” text-button in the top-right of the select island and world screens to scroll to current island.
- Tweaked a little bit the combat balance (fixed the special attacks weren’t taking into account current player defense!).
- Made the health of the monster affect the capturing probabilities a little bit.
- Added new Monster Mastery spell: Almost Kill (if the monster would die from this spell, it is left with 1 hp, increasing the chances of capturing it).
- Now Torch crafting recipe appears in the Others category.
- Now island names can start with vowel too.
- Added a very low chance of appearance of an Infinity Tool recipe in Shop for a very high gold price.
- Added Graves.
- Fixed “Max. Pets capacity” message error.
- Fixed killing monster quest issue (when you killed the same monster in a different island than the requested, it was counting it as the target by mistake).
- Fixed captured Void monsters’ stats, now they are higher than the normal pets (in current Void pets, it will apply after you level it up).
- Fixed combat items usage for some items was consuming the whole stack of items.
- Now combat items are sorted in a pre-defined order.
- General UI improvements.
- Various bugs and errors fixed.
- New secret community event!
I hope you enjoy this update!!
I will probably take a small break, due to my main job taking most of my energy, and some personal/health issues, but will soon start working on the next update (and start thinking about a possible next project I’ve been having in mind for a long time already!).
Cheers!
Luis
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