RAR Islands - Post III
Hello, Explorer! 👋🏼
April is almost over, and I’m back with a new post about RAR Islands!
I’ll share what I’ve been working on over the past few months, and what my current focus is. Let’s dive in! 💪
Unpaid Leave YES, I finally got a break from my main job! I’ve been saving money for over a year to take a few months off and focus fully on developing my own games (just like I did a few years ago, between jobs, as some of you may remember!
RAR Islands - Post II
Hello adventurer! 👋🏼
I hope you’re enjoying the start of December, wherever you are. Today, I wanted to share some updates with you—both “bad” and “good”—as well as some thoughts and projects I’ve been working on.
The “Bad” News Let’s rip the bandage off: I haven’t been able to dedicate much time to RAR Islands over the past few months. Life, my full-time job, and other creative pursuits have taken priority lately.
RAR Islands - Post I
Hello!
As recently promised, I’m writing the first post to share some information about RAR: Islands! 🎉
RAR: Islands First things first: what is RAR: Islands?
RAR: Islands - Main Menu As briefly stated on the previous post, RAR: Islands is set before the events of RAR I and RAR II, and the mechanics of the game will be more focused on:
Exploration Gathering Crafting Helping Settlers Before jumping into a brief explanation of each of these points, let me introduce a first screenshot of the main game screen: