Posts for: #Update

RAR II Update 1.2

Hello, heroes!

Yes, a new update has come to RAR II, it’s probably one of the smallest I’ve done so far, as many of you know, due to my full-time job I can’t find the time or energy to work on this, but every now and then I try to do some fixes and additions to the game. So, today I decided to send this new update with various fixes I’ve been working on in the last few weeks and months.

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RAR II Update 1.1

Hello!

After a couple of months of being able to work every now and then during the weekends, I’ve finally decided to make this udpate!

It’s not the biggest update so far, but I think it adds a few improvements, some known issues have been fixed, and it even contains a secret “community event”!

As always, if you find anything wrong or have any issues, please contact me via Discord, Reddit or email :)

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RAR II Update 1.0.4506

Hello folks!

A new update for RAR II is here (finally!)!

First of all, let me apologize for taking so long to update the game. As some of you may know, I started at a new job almost 3 months ago and it has been quite a ride. I try to take some time in the weekends whenever I have some time and energy, but it’s not the same as before. I may write a different post regarding the last months of mine.

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RAR II Update 1.0.4227

Hello!

I’ve pushed a new update of RAR 2, it’s a small one, but I wanted to fix some issues and try to improve a couple of things before starting adding new features.

I want to thank everyone who is participating in the Discord and in the Subreddit and also adding nice reviews in the Play Store, thanks, really!

About the UPDATE 1.0.4227, it contains the following changes:

  • Made specific islands like Volcano have their own type of Dungeon (avoid generating Coral Cave in a Volcano or Tundra island, i.e.). Now Volcano islands can generate Lava Cave, Tundra and Taiga islands can generate Icy Cave and Beach islands can generate Coral Cave. If it’s any other type of island, it can generate a random dungeon type or even a Coral Cave if it is generated on a Water tile :)
  • Fixed: Void Monster stats are now properly generated and added an option in Collections to see the Void version of a Monster.
  • Fixed: Drow now have the proper extra mana.
  • Fixed: Talking to Explorer dialog in Korean issue.
  • Fixed: Avoid “ghost” cities/villages/towns where there was nothing. In any new island generated, a City will have at least an Inn, a Bar/Tavern and a Shop; a Village will have at least an Inn and a Bar/Tavern and a Town will have at least an Inn.
  • Fixed: name shown when picking up Crafting Item glitch.
  • Reviewed: Blacksmith at max. level (10) should craft bars for you for free, and also should scrap gear with a 100% success rate.
  • Reduced the maximum output text to try to reduce some memory i
  • Slightly increased dungeons sizes and depth.
  • Updated translations (PTBR, FR, PL).
  • Added a couple new Villager quotes.
  • Trying to fix a reported random crash regarding Title selection in Settings.
  • Trying to fix a reported random crash when getting the item info for Firecamp.
  • Updated various translations.
  • Fixed other various minor bugs and glitches.

THANKS A LOT FOR PLAYING! ❤️

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RAR II Update 1.0

Hello!

YES! The new update is coming! 🎉

UPDATE 1.0 is the biggest update I’ve ever made, and I’ve been working on it for the last two months. You can’t imagine how excited I am to finally be able to share it with you all! 🤩

I’ve had a lot of help from people at Discord with testing. Special thanks to BearerOfTheCurse and MrDaGrover, who have been helping me a lot). More recently we have had many other beta-testers giving a lot of feedback.

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