Posts for: #Update

๐Ÿงญ RAR Islands Update 0.9.6

Hello, Explorer! โ›ต๏ธ

Iโ€™m incredibly excited to share this update with you: itโ€™s probably the biggest one Iโ€™ve ever released!

I canโ€™t wait for you to dive in and enjoy all the fixes, improvements, and new additions.

The changelist is quite extensive:


Update 0.9.6

๐Ÿš€ New Content & Features
  • ๐Ÿ—๏ธ New Building: Well added to Villages! Don’t forget to toss a coin for good luck!
  • ๐Ÿ› ๏ธ New Skill: You can now demolish buildings (requires the new Demolition skill).
  • ๐Ÿ”Š New Settings
    • Sound & Music volume sliders.
    • Option to disable full screen mode.
  • ๐Ÿพ You can mark food as favorite to make it appear first when feeding animals.
  • ๐Ÿ“Œ Pin Island โ€“ new quality-of-life feature to keep track of a chosen island.
โœจ Improvements
  • ๐ŸŽฌ Fancy new animation for the Main Menu!
  • ๐ŸŽฏ Luck now influences Void Rift Treasure Chests to help obtain specific items once all related Shaper Fragments are collected.
  • ๐Ÿš๏ธ Removed Construction Site mechanic: Villages are now built instantly.
  • ๐Ÿ›ก๏ธ Cloaks and Boots now lose durability inside Dungeons and break if you Flee or Exit.
  • ๐Ÿƒ If your protective effect in a Dungeon expires and you carry a Smoke Bomb, you can now safely Flee without losing Gold.
  • ๐Ÿฐ Improvements to a certain Dungeon to prevent it from collapsing after a specific event.
  • ๐Ÿ“ If a building is being tracked, it now shows an exclamation mark in the Village list.
  • ๐Ÿ”ง Slightly improved Explorer icon on the map.
  • ๐ŸŽฎ Dungeon action buttons (Pick-up, Attack, etc.) are now centered.
  • โ™ฟ Improved accessibility on Equipment screen buttons.
  • ๐Ÿ“š You can now sell Food Crafting Recipes at the Bar, and any Crafting Recipe at the Library.
  • ๐Ÿ” You can view known crafting recipes directly from within other crafting recipes.
  • ๐Ÿ“ˆ Crafting Recipe Level is now shown in the Tool suggestion bottom sheet.
  • ๐Ÿงฅ๐Ÿ‘ข Cloaks & Boots durability now behaves consistently across Dungeons.
  • ๐ŸŽฏ Pin Island & other quality-of-life tweaks.
  • ๐ŸŒŸ More tiny improvements here and there!
๐Ÿž Fixes
  • ๐ŸŽจ Fixed a color glitch in settings.
  • ๐Ÿ’Ž Fixed an issue when tracking gemstones with a certain trader.
  • ๐Ÿƒ Resolved a glitch with the Flee/Exit button in a specific Dungeon.
  • ๐Ÿงช Fixed an Alchemist glitch that allowed opening the shop when empty.
  • โš’๏ธ Fixed issues with multi-crafting, records, and badges.
  • ๐Ÿ  Resolved Villages not being built (because they are now built instantly ๐Ÿ˜œ).
  • ๐ŸŒ€ Fixed first Echo Chamber translation confirmation glitch.
  • ๐Ÿ“ฑ Attempted to fix a rare issue where returning from background caused a black screen.
  • ๐Ÿงน Various minor fixes and polishing.

A Quick Note ๐Ÿ’ฌ

I shared this on Discord, but I want to say it here too because I believe in being open with you all ๐Ÿ™‚

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๐Ÿงญ RAR Islands Update 0.9.5

Hello, Explorer! โ›ต๏ธ

The last few days I’ve been working on the next batch of improvements and fixes for RAR Islands, and I believe the game is getting better and better thanks to all your help, reporting bugs, suggestions, etc. I may not manage to implement everything as fast as Iโ€™d like, but Iโ€™m doing my best with the time I have! ๐Ÿ’ช

Letโ€™s jump straight into the changelist:


Update 0.9.5

  • ๐Ÿš€ Improvements

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๐Ÿงญ RAR Islands Update 0.9.4

Hello, Explorer! โ›ต๏ธ

It’s been just over a week since the release of RAR Islands and I couldn’t be happier with all the positive feedback you’ve shared (through Play Store reviews, Reddit, Discord, and even emails!) ๐Ÿ’œ

was half-expecting to need a quick โ€œday-one patch,โ€ but no major issues appeared, thanks to the incredible testers who helped polish the game before launch, especially @MrDaGrover, who tested tirelessly day and night ๐Ÿ™Œ

This week, amongst other things, I’ve been trying to answer everyone who reached out and I’m super grateful for all the bugs reported, ideas, suggestionsโ€ฆ as well as your patience on me working on these things ๐Ÿ˜„

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RAR II Update 1.3.0

Hello everyone!

It’s been a long time since I last published an update for RAR II (or since I wrote a post here ๐Ÿ˜…), I knowโ€ฆ

โ€ฆbut here I am, finally publising RAR II’s version 1.3.0!

It’s not a big update, but it includes a few bug fixes and improvements suggested by some players, along with a (hopefully) nice surprise (check the last bullet point).

Without further ado:

  • Improving Unbreakable: Exiting a dungeon no longer triggers negative effects (such as hunger or weather conditions).
  • Fixed water step sounds outside of dungeons.
  • Added Gunpowder to the possible recipes to be found or bought.
  • Made it possible to buy race-specific recipes after ascending.
  • Checked several bugs that I couldn’t reproduce (e.g., selecting a race and wizard advantage can result in different spells each time you start a new game, or the issue with armor recipes greater than bronze appearing in shops).
  • Various minor fixes.
  • Added a new Island type! (Very low probability of appearing)

PS: Soon, I’ll try to write a post explaining why there haven’t been any updates about RAR III and share more details on another side project. Stay tuned! ๐Ÿ˜„

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RAR II Update 1.2.6575

It’s been a while! ๐Ÿค—

As some of you might now from some of my Discord or Reddit messages, in the last few months, I’ve been very focused on my main job and organising our Wedding party (which will happen in a week from now!). โ˜บ๏ธ

That’s the main reason why I have been less active than usual (both for RAR II and RAR III development).

These last few days, I was able to squeeze in some time to code some bug-fixes for RAR II and I even added a couple of new features. ๐Ÿค“

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