Hello there!
I’ve been working on some small changes and QOL improvements on Random Adventure Roguelike II that I’d been wanting to do for a while, as well as trying to fix some issues you’ve been reporting through multiple channels π.
Let’s go!
Hello there!
I’ve been working on some small changes and QOL improvements on Random Adventure Roguelike II that I’d been wanting to do for a while, as well as trying to fix some issues you’ve been reporting through multiple channels π.
Let’s go!
Hello everyone!
I’m back with a new update for RAR II (yes, Random Adventure Roguelike II, you read correctly), and this one comes with a feature that’s been requested for a long, long time! π
I had to do an update for some Android version required by Google, and took the chance to add some more changes since I had to touch the code anyway π
Hello everyone!
It’s been a long time since I last published an update for RAR II (or since I wrote a post here π ), I knowβ¦
β¦but here I am, finally publising RAR II’s version 1.3.0!
It’s not a big update, but it includes a few bug fixes and improvements suggested by some players, along with a (hopefully) nice surprise (check the last bullet point).
Without further ado:
It’s been a while! π€
As some of you might now from some of my Discord or Reddit messages, in the last few months, I’ve been very focused on my main job and organising our Wedding party (which will happen in a week from now!). βΊοΈ
That’s the main reason why I have been less active than usual (both for RAR II and RAR III development).
These last few days, I was able to squeeze in some time to code some bug-fixes for RAR II and I even added a couple of new features. π€
Hello!
A very tiny update for RAR II with a couple of bugfixes and a couple of changes for the first islands. π
Changelog: