Posts for: #Random Adventure Roguelike

RAR III - Post III

Hi!

A new post about RAR III is here (and probably the last one of the year)!

RAR III News

The summary of what I’ve been working the last few days can be summarised in the following:

  • Implemented a first approach of the Island screen
  • Implemented a simple Adventure Log
  • Started adding some basic “safe” tiles (simple Village/Town/City)
  • Implemented basic aggro system for monsters

Island Screen

I managed to reuse the same widget I created to display the map in the Journey screen but to be able to render the full Island. Still having some performance issues, there’s some more work to do in that sense, but at least it’s already working! 💊

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RAR III - Post II

Hello!

A new post about RAR III is here!

Foreword

First of all, I want to share that since this weekend, my wife and I have been sick and we’ve tested positive on COVID (after almost two years of escaping from it!). It’s not being easy but could be worse, so, we are grateful that we have it under control for now. 😅

Now, going back to the game!

RAR III News

So, during these last couple of weeks, I’ve been preparing some definitions and working on various things.

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RAR III - Post I

Hello!

I’ve recently posted a teaser video of the new game which I’m working on, which, all of you already know is going to be Random Adventure Roguelike III. Yes, very original! ðŸĪŠ

So, I don’t know the exact date when I started working on it, but it was somewhere around April this year. But, as many of you already know, working on this is tough as I have a main job that occupies most of my time and mental energy, so, the speed of development is far from the desired ðŸĨē.

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RAR II Update 1.2.5814

Hello!

A very tiny update for RAR II with a couple of bugfixes and a couple of changes for the first islands. 🚀

Changelog:

  • Fixed Equipment screen crash!
  • Fixing crafting tool weird usages left vs max usages.
  • Added keyboard arrows movement (in case you have a controller or keyboard attached to the phone, or you use some emulator from a computer to play the game).
  • Improved starting island generation of Spell Books (now you always should be able to find the Healing Touch Spell Book and the Capture Monster Spell Book in the first island).
  • Added a slight chance of finding the Almost Kill Spell Book on Magic Shops too.

Thanks a bunch and I hope you keep playing and enjoying the game, while I am workin on the next big game! 😇

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RAR II Update 1.2.5729

Hello!

A small update for my little baby should be available soon. I’ve been able to find time during the last few weekends to try to fix most of the bugs I’ve been reported (probably some of them are already there, forgive me if that’s the case!).

Before listing the changes of this small new update, let me also share that I’ve started working on a prototype for my next big project/game. Still can’t share more details about it, until I have something more solid, but I can tell you this: I’m really excited about it! Expect more news about it soon! 😇

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