Hello everyone! 👋

It’s been a long time since Random Adventure Roguelike (the original one: RAR I) got a proper update. I actually said a long time ago I wouldn’t keep updating it. Well… it seems I was lying… That changes today! 🎉

RAR I 2.0 is here: the biggest update RAR I has ever received!


What’s in 2.0#

Three big things and a long tail of polish:

  1. A full look-and-feel revamp across the entire game!
  2. New content, specially in terms of the Wise and a bit of post-game content (nothing fancy, but something to keep defeating the Cloud Of Darkness and find some new bosses… and a familiar one!).
  3. Expanded collections, new ringspells, a new skill, and a bunch of quality-of-life improvements.

Let’s get into it.


🌌 New endgame#

After the main story ends, the corruption doesn’t…

  • 10 new Aspects (mini-bosses) start spawning once you cross a danger tier, each dropping a different Corrupted Orb
  • 50 new monsters in total across the arc.
  • A Void Portal locked behind the Wise ritual

⚔️ New content#

  • New skill: Blink: teleport 3 tiles in your last-moved direction, skipping monsters and revealing the path.
  • Shiny monsters: rare, star-prefixed variants (~1 in 200) that drop 3 x gold or experience.
  • Backpack tiers: Small / Medium / Large / Void, with clear progression.
  • Grave cameos: a small chance a tombstone will reference one of your own dead heroes.
  • Monster crits and variant attack flavor text, to make combat feel a bit less flat.
  • Combat feedback improved.
  • Rings extended to 25: 8 new profession rings plus a Void ring, with boss drops on Ancient Dragons and the Cloud of Darkness.
  • New shops: Alchemist & Armory (split out from the general Shop).

📚 Expanded collections#

  • Fish: from 71 → 100.
  • Plants: from 456 → 500.
  • Insects: a brand-new collection of 250 species to catch, and a new Insect Collector NPC.
  • Rings: from 16 → 25.
  • Monsters: from 200 to 250.

🖼️ UX / UI revamp#

This is the visual heart of the update. Almost every screen got some love!

  • Full theme unified: palette, splash, About, HUD, bottom bar and prompters all speak the same visual language now.
  • New “World” screen: show the biomes and the corresponding island for each biome.
  • Splash animation: on launch, in the RAR Islands style!
  • Dialogs unified: same style across timed dialogs, prompters and info dialogs; timed-dialog dots moved to their own row.
  • Global monospace font enforced across every widget so nothing looks off between screens.
  • NPC “Ask about…” grouping: cleaner talk screen with sub-sections behind an expandable group.
  • Villagers greet you differently once you’ve met the Prophet.
  • Cemetery and Header Status components redesigned, with proper hunger color mapping.
  • Collections overhaul: sortable Monsters tab (ID / A-Z / discovered-first), info button on each discovered row, and other improvmements.
  • Bottom bar: larger icons, centered, visible tap feedback.
  • Inventory polish, no more cut item text on item lists.
  • Edge-to-edge fixed everywhere.
  • Colored texts improvements: some texts were missing coloring, updated as many as I could notice.

⚙️ Quality of life#

  • Default new-user layout: navigation on the bottom and Experience bar on top.
  • Settings preferences now persist correctly (top/bottom bar positioning and others).
  • Share stats works again, it seemed to no longer be working.
  • Other minor QOL improvements all over the place.

Thanks#

RAR I has been around for a long time now (12 years!?), and the fact that people still play it, and still ask for updates, is honestly incredible.

This one is for all of you who stuck with the original after RAR II and RAR Islands came out, and who keep sharing feedback about it.

Don’t hesitate to comment on Reddit and/or Discord and let others know about my tiny games, it really helps build my dream one step at a time! 🤗

If you find any issue, please reach out on any of those channels, and don’t forget to leave a review on the Play Store , it helps a lot!

And RAR III continues, as always, in the background. More on that soon! 😊

Thanks for being here! ❤️

Archison (Luis)