🧭 RAR Islands Update 1.0.0
Hello, Explorers! ⛵
Version 1.0.0 IS HERE.
I have been working on this update for so long, and finally, I am happy to say, it’s ready for you all!
Before I jump into the (almost) full changelog, I want to thank, as always, Zeke (@MrDaGrover) who has been testing the hell out of it, and giving lots of ideas, suggestions and supporting me these months… THANKS A LOT ZEKE, RAR Islands wouldn’t be the same without you! ❤️
Without further ado, let’s go to the changes…
Changelog#
With this update, the game brings a lot of QOL improvements, normal game content, post-game content, export/import feature, and much more!
Post-Game Content#
This update brings a whole post-game experience for those who want to keep going after completing the main journey. I won’t spoil too much, but expect new island types, new dungeon type with new bosses, post-game materials, and some other things to keep you busy for a long time!
Echo Legacies System#
Important part of the post-game: this new system lets you carry benefits across cycles!
There are over 20 different legacies covering all kinds of playstyles, unlocking across your first New Cycles: from gathering and crafting to trading, sailing, small item storage across cycles, and much more. Discover them yourself! 😊
New Content#
- Shadow Items: New crafting recipes for Shadow Sword, Shield, Cloak, and Boots
- Void Potion: Special potion to guarantee Void Rifts to drop Void Orbs
- Post-game materials & items: New materials and powerful items to be found and unlocked through New Cycles (won’t spoil more than that!)
- Explorer Perks: Modified existing Explorer’s Outpost Perks order, thresholds, and added new ones
- New Explorer’s Outpost Requests: Unlock them at any Explorer’s Outpost!
- New Chef NPC: Find and help them while exploring, and learn new recipes by doing so!
- Wisdom Fragments System: Track wisdom across cycles with header display and stats
- Wise Screen: Stats log per cycle (turns, dungeons, quests, etc.)
- Rarity NPCs: Special NPCs with enhanced rewards
- Advanced Book improvements: Shows gatherable regeneration ticks
- Explorer’s Perk: See dungeon type before docking
- And more…
Quality of Life#
- Constructor Catalogue: View known building requirements from any Village
- Pin Items: Mark items on your inventory for easy tracking (very useful to pin items like the Echo Seed 😉)
- Durability Warning: Get warned before equipment breaks!
- Multi-Quaff/Eat: Use multiple items in dungeon preparation, with better UX for popup height
- Sorted Island Content: You asked for it, I’ve added it. Finally.
- Show repair, gemstone binding, and tinkering confirmations
- Jump to current island button while sailing
- Expand village opens village UI directly
- Improved island filter and shop inventory ordering
- Shop price shown in item titles
- Updated gemstone and item sell prices
- Allow upgrading villages with previous tier materials
- Library advanced books available beyond completing the game
- And more…
Bug Fixes#
- Fixed abandon request properly (allow accepting back to origin)
- Fixed counting when building Explorer’s Outpost
- Fixed amount not shown on items bottom sheet (Food/Material Food)
- Fixed favorite island button issues
- Fixed sound select on bottom sheet
- Fixed village bottom sheet issue
- Fixed various screens paddings and button issues
- Fixed bottom sheet scroll (Echo Chamber, Village Build, etc.)
- Fixed dungeon preparation screen spacing
- Fixed Atlas scrollbar and added scrollbar to dungeon output
- Fixed duplicated Shaper Fragments (now shows a different message when already known)
- Fixed crafting recipe knowledge indicator (see if recipe is known in shops)
- Fixed Void Orbs stacking display
- Fixed Echo Tree efficiency trigger
- Fixed Smoke Bomb availability when forced to flee
- Fixed Echo Dungeon exit, re-entry, drops, and balance
- Fixed Titan Void Rift missing drops in Atlas
- Fixed Temple and Umbral chart generation
- Fixed Island Fully Explored but not really bug
- Fixed Campfire stoke bug
Technical#
- Added RTL (right-handed/left-handed mode option)
- Added Backup Export/Import functionality
- Added Gather record statistics
- Fixed Cartographer Stone price
- Added tint to header icons
- Improved tutorial (sailing explanation, boat tooltip)
- Fixed accessibility issues
So, I may have missed some things on the list, but I hope you folks enjoy the game more now that it’s more polished, has more content, and replayability. I myself have been play-testing it A LOT, and getting really hooked by it! I know I shouldn’t say this, but it’s true! 😄
Anyway… one more thing… I almost forgot to mention something else…
… I’ve been working on a Wiki of the game in this same page!
It’s not 100% completed, and may have some mistakes here and there (please do report them on Discord or Reddit if you find something wrong!), and it doesn’t have the Post-game content to not spoil anything, but I do hope it will help you folks 💪
Soon I will write a new post about the things I’ve been working on lately besides RAR Islands. Things… I’m getting very excited about. Can’t wait to share more about it, but I can guarantee, many of you will be very happy to learn what it is about (if you can’t already guess 🤣).
Have a nice Easter, take care, and, as always: sail safe! ⛵
Sea you soon! 🌊
Luis