Hello everyone! 👋
In my last post I told you that I’ve been working intensively on RAR III for some months now. That’s true, and that’s where most of my energy is going (besides my main job, as usual!).
But it’s not the only thing I’ve been doing!
Hello everyone! 👋
In my last post I told you that I’ve been working intensively on RAR III for some months now. That’s true, and that’s where most of my energy is going (besides my main job, as usual!).
But it’s not the only thing I’ve been doing!
Hello everyone! 👋
In my last post , back when RAR Islands 1.0.0 landed, I said I would soon write about something I was getting very excited about, and that many of you would probably guess it right away.
Well… the time to talk about it has come:
RAR III is back in development. And this time it’s real. 🎉
Hello everyone!
I’m back with a new update for RAR II (yes, Random Adventure Roguelike II, you read correctly), and this one comes with a feature that’s been requested for a long, long time! 😄
I had to do an update for some Android version required by Google, and took the chance to add some more changes since I had to touch the code anyway 😜
Hello, Explorers! ⛵
Version 1.0.0 IS HERE.
I have been working on this update for so long, and finally, I am happy to say, it’s ready for you all!
Before I jump into the (almost) full changelog, I want to thank, as always, Zeke (@MrDaGrover) who has been testing the hell out of it, and giving lots of ideas, suggestions and supporting me these months… THANKS A LOT ZEKE, RAR Islands wouldn’t be the same without you! ❤️
Without further ado, let’s go to the changes…
Hello, Explorers! ⛵
Version 1.0.0 (coming soon™️), the biggest update I’ve ever done, will bring major post-game content and new experiences for all types of players (whether you love doing new cycles or prefer exploring at your own pace).
Since this is taking way longer than I expected, and it will include a lot of changes, I thought of sharing already some insights to keep you posted, while I tweak the final things and we are testing and improving things (with the incredible help of Zeke/MrDaGrover, as always! <3)